Crew hero stills - candidate gallery
Premium hero-still exploration for the Crew landing page, benchmarked against
cofounder.co's calm-premium animated hero. Each still passes the locked creature.png as a
reference image (image-to-image) for identity consistency, then is a candidate to hand to
HiggsField for image-to-video animation.
Locked creature reference:
ANIME FINAL (2026-07-11): both hero scenes re-rendered in the founder-approved
anime / cel-shaded style (crisp cel shading, rich blue sky, DEFINED fluffy clouds) with
two flagged defects fixed. Scene 1 now shows FOUR creatures (the two catch-players are
both fully in frame with the big colorful beach ball mid-air; oak-leaner + belly-down
reader with round glasses). ALL creatures in every image share the IDENTICAL big round
close-set black eyes - the #1 fix. Two variants per scene; picks: Scene 1 = v1, Scene 2 = v2.
Each via one GPT-image-1 /edits call with creature.png as the reference.
STYLE EXPLORATION (2026-07-11): the same "chill" scene (four creatures: oak-leaner,
belly-down reader, two playing catch with a ball mid-air) rendered in FOUR more MATURE art
styles - the soft storybook paint read too childish. Anime / mature 3D cartoon / clean flat
vector / semi-realistic painterly (Ghibli-grade). Each via one GPT-image-1 /edits call with
creature.png passed as the reference to hold the character. Pick a style direction.
FOUR-creature scenes (2026-07-11): two premium blue-sky hero scenes, each with FOUR
of the locked creature, generated via one GPT-image-1 /edits call per image with creature.png
passed as the reference (the same call that held identity for the single-creature win). Direct
approach held identity cleanly across all four - no composite fallback needed. Same bright
midday palette (blue sky, white clouds, green wildflower meadow). Picks: Scene 1 = chill v3,
Scene 2 = work v2. Animation loop plan lives in
claudecode-harness/docs/CREW-HERO-ANIMATION-PLAN.md. Prior single-creature
blue-sky + warm-sunset stills kept below for reference.