Crew hero stills - candidate gallery
Premium hero-still exploration for the Crew landing page, benchmarked against
cofounder.co's calm-premium animated hero. Each still passes the locked creature.png as a
reference image (image-to-image) for identity consistency, then is a candidate to hand to
HiggsField for image-to-video animation.
Locked creature reference:
SV PAINTERLY v2 - wide + skyline + scale fixed (2026-07-11): the "chill"
scene re-rendered in the now-LOCKED Silicon Valley painterly style with the
founder's fixes applied. MUCH wider true establishing shot (creatures small in a
big premium landscape, generous sky up top for a headline); the distant CITY
SKYLINE kept on the horizon; SCALE fixed (all four creatures the same size, the
oak tree a proper big tall tree); the tree-leaner actually LEANS against the trunk
(body touching) with clean gentle CLOSED eyes; and good grounded soft SHADOWS
under every creature. Creature held via anime_creature_ref.png (round green body,
leaf sprouts, big eyes with white catchlight), both style refs passed as image
inputs. v1 = green park + distant skyline, v2 = golden meadow + distant skyline,
v3 = blend + skyline. Pick: v3 (only one that lands every fix at once - wide,
clear skyline, consistent scale, big tree, real tree-lean, clean closed eyes,
multi-color beach ball mid-air, grounded shadows).
SILICON VALLEY PAINTERLY - style test (2026-07-11): the same "chill" scene
(four creatures: tree-leaner with EYES CLOSED resting, belly-down reader in round
glasses + open book, two playing catch with a big colorful beach ball mid-air)
rendered in a NEW premium SEMI-REALISTIC PAINTERLY style - the founder's uixhassan
reference set (lush green city park + distant skyline under a bright blue gradient
sky; golden-hour mountain lake). Aiming for a Ghibli-meets-realism / Linear-Notion-Apple
aspirational tech-park mood: soft painterly brushwork, blue gradient sky, layered
greenery with depth, warm directional light. Creature held via anime_creature_ref.png
(round green body, leaf sprouts, big eyes WITH a white catchlight - not flat black),
both style refs passed as image inputs. v1 = green park + distant skyline, v2 = open
meadow / golden hills, v3 = best blend. Pick: v3.
ANIME v3 - 3 scenes, wider, catchlight eyes (2026-07-11): the founder's latest
fixes, rendered against a creature crop with the CORRECT expressive anime eyes (each large
round eye has a single white catchlight/shine, NOT flat solid-black discs). THREE scenes now:
Scene 1 "chilling" (oak-leaner with EYES CLOSED resting, belly-down reader in round glasses,
two playing catch with a big colorful beach ball mid-air); Scene 2 "working for you" (overseer,
note-taker showing a neighbor, laptop typist, chalkboard - NO lightbulbs); and NEW Scene 3
"the army" - a busy Where's-Waldo meadow of 12-20 creatures doing many varied tasks at once
(typing, reading, carrying papers, painting, gardening, planning, conferring, delivering).
Framing pulled back ~30% further than a normal wide shot. 2 variants per scene, creature held
via anime_creature_ref.png. Picks: Scene 1 = a, Scene 2 = a, Scene 3 = a.
ANIME FINAL (2026-07-11): both hero scenes re-rendered in the founder-approved
anime / cel-shaded style (crisp cel shading, rich blue sky, DEFINED fluffy clouds) with
two flagged defects fixed. Scene 1 now shows FOUR creatures (the two catch-players are
both fully in frame with the big colorful beach ball mid-air; oak-leaner + belly-down
reader with round glasses). ALL creatures in every image share the IDENTICAL big round
close-set black eyes - the #1 fix. Two variants per scene; picks: Scene 1 = v1, Scene 2 = v2.
Each via one GPT-image-1 /edits call with creature.png as the reference.
STYLE EXPLORATION (2026-07-11): the same "chill" scene (four creatures: oak-leaner,
belly-down reader, two playing catch with a ball mid-air) rendered in FOUR more MATURE art
styles - the soft storybook paint read too childish. Anime / mature 3D cartoon / clean flat
vector / semi-realistic painterly (Ghibli-grade). Each via one GPT-image-1 /edits call with
creature.png passed as the reference to hold the character. Pick a style direction.
FOUR-creature scenes (2026-07-11): two premium blue-sky hero scenes, each with FOUR
of the locked creature, generated via one GPT-image-1 /edits call per image with creature.png
passed as the reference (the same call that held identity for the single-creature win). Direct
approach held identity cleanly across all four - no composite fallback needed. Same bright
midday palette (blue sky, white clouds, green wildflower meadow). Picks: Scene 1 = chill v3,
Scene 2 = work v2. Animation loop plan lives in
claudecode-harness/docs/CREW-HERO-ANIMATION-PLAN.md. Prior single-creature
blue-sky + warm-sunset stills kept below for reference.